Video Games

Some cool ideas for Star Trek Online

Oliver Brown
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I’ve been playing Star Trek Online since the open beta at the end of January and my opinion of it is generally positive. That isn’t to say there aren’t problems, in fact I agree with most of the complaints about it (and the forums have a lot). The difference with me is I still think it’s fun to play in the mean time (I still think the space combat is the best any Star Trek game has ever had).

I recently came across a series of ideas to improve the game posted on the forums by the player Daren Kitlor (although many others were involved in developing the ideas). This is my attempt to make a few more people read them and hopefully support them (since they are all really good).

Here they are, in my order of liking:

1.Iconic Worlds Proposal : “Create large, exterior world maps for various factions. These maps would be populated with many short missions” 2.Explore the System Proposal : “Creating new challeges to add variety to existing exploration missions.” 3.Intel Missions and Urban Settings : “Urban Environments, Espionage Mission Archetypes (to include Co-Op and Solo)” 4.Memory Alpha Tweaks : “Most items have an attribute in [blocks] for each level of rarity it gains. Why not let us select what attributes we’re looking for, based on the tier we have unlocked?” 5.Territory Control Proposal : “Help create persistent, PvP territory control without drastically changing the PvP Queues themselves” 6.Fleet Starbases and Fleet PVP : “The construction of Fleet-constructed starbases or space stations. Sieges of Fleet-constructed starbases.” 7.Ground Combat Proposal : “Star Trek Online has some great space combat. However, the ground combat is often criticized as being lackluster.” 8.Socialization Content Proposal : “Enhance the game experience through role-playing or to enhance the role-playing through a game experience.”

And remember, if you’re not yet a player you can play a limited demo for free (sadly without the cool ideas above yet).

Play Star Trek Online for free (for a bit)

Oliver Brown
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Cryptic Studios have just launched the Star Trek Online referral program. They encourage old players to bring in new players by giving them free in game stuff (specifically the future Enterprise from All Good Things with three warp nacelles as a ship option). To make it easier to persuade people, referred players get to try a demo of the game for free. It does seem the demo will be made freely available in the near future anyway though. The demo has the following restrictions:

  • Cannot trade player-to-player, send items via mail or use the Exchange.
  • Cannot send in-game tells except those on the friends list (but can receive all tells)
  • Cannot participate in zone chat
  • Cannot send a friend request, or team/fleet invites (but can receive and accept them)
  • Cannot play beyond level 3, or access missions other than “Stranded in Space,” once outside of the tutorial Episode

The last is the important one really. Anyway, if anyone wants an invite, send me an email (each player can only have five pending invites).

Salvaged Relationships in the Neutral Zone

Oliver Brown
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There is a mission in Star Trek Online that is causing no end of problems. It caused problems in the beta and people assumed it was bugged. It was the same in headstart, and it is the same now. Everyone assumed it was just broken. But apparently someone submitted it as a bug and got a reply saying it was working as intended. It’s just confusing :P

This mission is called “Salvaged Relationships in the Neutral Zone”. It’s in the Ker’rat system in the Eta Eridani Sector block. It has two parts, the first part is to scan 8 Borg encryption nodes. This part is easy and fine. The next part is to destroy 4 Repair Hulks. This is where it gets confusing. There are many Borg vessels around as well as several Repair Hubs. The problem is Repair Hubs are not Repair Hulks. Destroying 4 Repair Hubs leads to the mission being failed (at least for Federation players).

Apparently (although I haven’t seen it myself yet) destroying enough Borg Cubes leads to the Repair Hulks warping in. So hopefully someone will search for this mission, find this page and learn how to do the mission. You see, the mission is a large arena style mission with up to twenty players, and if just one of them goes off destroying the Hubs, the mission fails. So I’ll just post in big letters here:

Repair Hulks are not the same as Repair Hubs. Don’t destroy Repair Hubs (at least if you’re Federation)!

PS - Since I’ve never seen the mission complete this is all just a theory at the moment. Except that destroying the Hubs ends definitely the mission without success…

Star Trek Online

Oliver Brown
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For the past week or so I’ve been playing the open beta of Star Trek Online. And I have to say, after some initial concerns my overall opinion is very positive.

There has been quite a lot of negativity about the game on the forums, and on the whole I agree with most of it. But the things that are good about far outweigh the bad in my opinion. The most overwhelming positive note for me is the space combat engine is probably the best I’ve seen in a Star Trek game. The only other one I can think of that is close is the one from Starfleet Command, but that loses points for having far too many non-canon elements (missiles?).

The ground control side is the biggest “bad” part of the game. The controls are non-intuitive, everything’s a little chaotic in combat, and the non-combat missions are pretty dull. I call it “bad” in quotes however since despite the flaws, once you’re on a mission with four other (real) people fighting an army of Klingons it’s still tremendously fun.

Another big plus for the game is the backstory. For those you don’t know, the game is set inr 2409. That’s a 30 years after Deep Space 9, 25 years after Nemesis and nearly 15 years after “normal universe” elements of the 2009 Star Trek movie (and it is set in the “normal universe” - the one that has a Vulcan, but no Romulus). The creators realised that conflict is a big part of games, and when it comes to games even Star Trek strays from it’s utopian diplomacy-and-mutual-respect-and-understanding-is-the-key-to-everything ideals and so the story has been cleverly written to allow a lot of conflict. For example, at launch the game is mainly the Federation vs. the Klingons. I strongly suggest anyone interested in Star Trek to read the backstory whether you intend to play it or not.

So overall, if you’re interested in gaming and Star Trek, give it a go. There are beta keys available from various places, or you could pre-order it and get one. Or just wait for the release date on February 2nd.

Heli Rescue now available for Android

Oliver Brown
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Our recently released iPhone game, Heli Rescue, is now available for Android handsets! It’s almost identical to the iPhone version. There are fewer sounds and no clouds, but the highscores work (and are shared across both versions). Also, Android 1.6 or better isrequired since we make use the native OpenGL ES bindings. To quote the Android Market:

If you’ve been looking for a ‘Flight Control’ style game then this is it! Join the elite team of Search & Rescue helicopter commanders and save lives. Take control of up to 4 helicopters and direct them to people in need of rescue by drawing a path with your finger. You’ll need to manage the flight paths and fuel load.

Heli Rescue update is live

Oliver Brown
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The update to Heli Rescue is now available on the app store. There was a problem with the 1.1 release that was released recently so it was withdrawn. That has now been fixed (and in opposition to some people’s complaints about Apple and the App Store, they approved the bug fix version in under two days).

Here’s a video of it (without the new maps unfortunately):

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Anytime Pool iPhone released internationally

Oliver Brown
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Anytime Pool for iPhone (and iPod touch) is now available on the app store outside America. A quick marketing blurb:

Now you can play Pool against your Facebook friends anytime you like. Anytime Pool is the first social game to allow you to play no matter whether you are sat at your PC or out and about on your iPhone, iPod Touch or mobile phone.

Not only does Anytime Pool have an incredible and robust multiplayer game, but you can also take part in a single player game against 14 cool characters in 5 exotic locations, from the UK and USA to the Philippines to China.

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DUST 514

Oliver Brown
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The biggest news in the EVE Online World recently (and in my opinion, some of the biggest news in gaming) is the announcement of DUST 514, a console FPS/RTS being developed by CCP and based in the EVE Universe.

On the surface DUST looks a lot like a slightly grittier Halo 3. Basically a futuristic first person shooter with a strong focus on vehicles. The big point comes from it’s interaction with the EVE Online universe. The combat in DUST will take place on the surface of planets in EVE. As a consequence the result of battles will effect EVE. How big this effect will be (and in exact nature is not yet known). What we do know is that it will tie in with the upcoming changes to sovereignty in the Dominion expansion to EVE.

A few people have responded with horror to this,  worried that control of their systems will now be at the mercy of some crazy twelve year old console dude. Although it’s probably wise to have a little concern, DUST has been in development for two years and EVE Online is CCPs flagship product - I don’t think they began this endeavour without some serious thought.

Personally I think it’s an amazing idea, creating a universe that can entertain two rather disparate audiences (PC MMO players and console FPS players) at the same time and hopefully make them both more fun because of it.

More info should be forthcoming at EVE Fest, on October 1st.