DUST 514 will be a Playstation 3 exclusive

Oliver Brown
— This upcoming video may not be available to view yet.

CCP have just announced DUST514 will be exclusive to the Playstation 3. Which is a shame (check out the EVE Online forums for some stronger opinions). Unfortunately it makes sense for a few reasons (well making it exclusive to one console makes sense - whether the 360 or the PS3 was the better choice is more debatable).

Developing for a single console is quicker and easier - especially important for a game that will probably have more updates than the average game.

There are suggestions that one or both of Sony and Microsoft aren’t happy about cross-platform multiplayer games.

Since the idea of the game (a console FPS interacting with a PC MMO) is quite revolutionary they could get a lot of support (both financially and in terms of marketing and other benefits) from the console manufacturer, but only if it’s exclusive.

That being said, it may not be the end for the Xbox 360 and DUST.  Sony have suffered recently and definitely have lower consumer confidence (will players have to give Sony any personal information to play DUST?) and this decision will have been made long before Sony’s hacking problems. If sales are lower than CCP hope they may rethink the plan. And remember, “exclusive” in the games industry can be a vague and rarely lasts for ever.

The game is scheduled for a Spring release so at least 360-only owners have a while to decided if they want to get a PS3 just for this game…

EVE Online adding real money item store

Oliver Brown
— This upcoming video may not be available to view yet.

CCP recently announced that their long awaited “walking-in-stations” feature will now include an item store selling character customization options exclusively for real money (actually for Aurum another in game currency only available for real money).

Some people have lamented the idea of EVE finally entering this area and selling items for real money. After all today you can buy a monocle, tomorrow a ship. This is a slippery slope that will lead to death of EVE Online as we know it. Except, of course, it won’t. Since PLEXs were introduced anything in game has essentially been purchasable for real money. Take the price in ISK, devide that by approximately 350 million and multiply by half the price of a 60 day gamecard. These items are slightly different since they aren’t available in game without using real money at some point (but it is possible to trade them between players so you don’t personally have to spend real money).

One final note: the same customization opens are likely to be available to DUST 514 players once it’s released.

EVE breaks PCU record again

Oliver Brown
— This upcoming video may not be available to view yet.

Yesterday EVE Online broke the peak concurrent user record again for an online game with 60,453 players online simultaneously.

Just for the record, the reason World of Warcraft doesn’t hold this record (despite having by far the most subscribers of any MMO) is because of it’s sharded nature. All sixty thousand EVE players were in the same game world.

Some cool ideas for Star Trek Online

Oliver Brown
— This upcoming video may not be available to view yet.

I’ve been playing Star Trek Online since the open beta at the end of January and my opinion of it is generally positive. That isn’t to say there aren’t problems, in fact I agree with most of the complaints about it (and the forums have a lot). The difference with me is I still think it’s fun to play in the mean time (I still think the space combat is the best any Star Trek game has ever had).

I recently came across a series of ideas to improve the game posted on the forums by the player Daren Kitlor (although many others were involved in developing the ideas). This is my attempt to make a few more people read them and hopefully support them (since they are all really good).

Here they are, in my order of liking:

1.Iconic Worlds Proposal : “Create large, exterior world maps for various factions. These maps would be populated with many short missions” 2.Explore the System Proposal : “Creating new challeges to add variety to existing exploration missions.” 3.Intel Missions and Urban Settings : “Urban Environments, Espionage Mission Archetypes (to include Co-Op and Solo)” 4.Memory Alpha Tweaks : “Most items have an attribute in [blocks] for each level of rarity it gains. Why not let us select what attributes we’re looking for, based on the tier we have unlocked?” 5.Territory Control Proposal : “Help create persistent, PvP territory control without drastically changing the PvP Queues themselves” 6.Fleet Starbases and Fleet PVP : “The construction of Fleet-constructed starbases or space stations. Sieges of Fleet-constructed starbases.” 7.Ground Combat Proposal : “Star Trek Online has some great space combat. However, the ground combat is often criticized as being lackluster.” 8.Socialization Content Proposal : “Enhance the game experience through role-playing or to enhance the role-playing through a game experience.”

And remember, if you’re not yet a player you can play a limited demo for free (sadly without the cool ideas above yet).

Salvaged Relationships in the Neutral Zone

Oliver Brown
— This upcoming video may not be available to view yet.

There is a mission in Star Trek Online that is causing no end of problems. It caused problems in the beta and people assumed it was bugged. It was the same in headstart, and it is the same now. Everyone assumed it was just broken. But apparently someone submitted it as a bug and got a reply saying it was working as intended. It’s just confusing :P

This mission is called “Salvaged Relationships in the Neutral Zone”. It’s in the Ker’rat system in the Eta Eridani Sector block. It has two parts, the first part is to scan 8 Borg encryption nodes. This part is easy and fine. The next part is to destroy 4 Repair Hulks. This is where it gets confusing. There are many Borg vessels around as well as several Repair Hubs. The problem is Repair Hubs are not Repair Hulks. Destroying 4 Repair Hubs leads to the mission being failed (at least for Federation players).

Apparently (although I haven’t seen it myself yet) destroying enough Borg Cubes leads to the Repair Hulks warping in. So hopefully someone will search for this mission, find this page and learn how to do the mission. You see, the mission is a large arena style mission with up to twenty players, and if just one of them goes off destroying the Hubs, the mission fails. So I’ll just post in big letters here:

Repair Hulks are not the same as Repair Hubs. Don’t destroy Repair Hubs (at least if you’re Federation)!

PS - Since I’ve never seen the mission complete this is all just a theory at the moment. Except that destroying the Hubs ends definitely the mission without success…

Star Trek Online

Oliver Brown
— This upcoming video may not be available to view yet.

For the past week or so I’ve been playing the open beta of Star Trek Online. And I have to say, after some initial concerns my overall opinion is very positive.

There has been quite a lot of negativity about the game on the forums, and on the whole I agree with most of it. But the things that are good about far outweigh the bad in my opinion. The most overwhelming positive note for me is the space combat engine is probably the best I’ve seen in a Star Trek game. The only other one I can think of that is close is the one from Starfleet Command, but that loses points for having far too many non-canon elements (missiles?).

The ground control side is the biggest “bad” part of the game. The controls are non-intuitive, everything’s a little chaotic in combat, and the non-combat missions are pretty dull. I call it “bad” in quotes however since despite the flaws, once you’re on a mission with four other (real) people fighting an army of Klingons it’s still tremendously fun.

Another big plus for the game is the backstory. For those you don’t know, the game is set inr 2409. That’s a 30 years after Deep Space 9, 25 years after Nemesis and nearly 15 years after “normal universe” elements of the 2009 Star Trek movie (and it is set in the “normal universe” - the one that has a Vulcan, but no Romulus). The creators realised that conflict is a big part of games, and when it comes to games even Star Trek strays from it’s utopian diplomacy-and-mutual-respect-and-understanding-is-the-key-to-everything ideals and so the story has been cleverly written to allow a lot of conflict. For example, at launch the game is mainly the Federation vs. the Klingons. I strongly suggest anyone interested in Star Trek to read the backstory whether you intend to play it or not.

So overall, if you’re interested in gaming and Star Trek, give it a go. There are beta keys available from various places, or you could pre-order it and get one. Or just wait for the release date on February 2nd.

Empyrean Age bringing Factional Warfare to EVE Online

Oliver Brown
— This upcoming video may not be available to view yet.

Factional Warfare will soon be upon us. I stopped playing EVE several months ago with the plan to return once Factional Warfare was in (which I figured would be a couple of months since it was suppsed to be part of Revelations. Well the next expansion, Empyrean Age will finally bring it to us. It’s not going to be quite as drastic as my hopes but they were pretty drastic :P

Basically you sign up for FW with one of the four factions - that is Caldari, Minmatar, Amarr or Gallente (they’ve said other factions will probably be added later). You then have kill rights on that factions enemies anywhere (0.0, lowsec, highsec - even Jita, which will be even sillier than it has been). The factions enemies will obviously have kill rights on you. At the moment it seems it’s just going to be Caldair vs. Gallente and Amarr vs. Minmatar.

Joining the fight gives you access to special missions that will involve attacking your new enemies. As one faction wins fights in a system it gains “points” there. Enough points and that factions takes the system. It seems that, at least initially, only lowsec systems will be up for grabs in this way.

Finally, to balance out the fact that Caldari have little lowsec, a new region has been added basically in the middle called Black Rise that is mainly Caldari lowsec.

EVE Online for Macs!

Oliver Brown
— This upcoming video may not be available to view yet.

As of Tuesday it seems EVE Online will be officially supported on Macs and Linux. The Linux version seems to be just improved (and official) support for running EVE with Cedega (a commercial WineX fork). At the moment only Ubuntu, openSUSE and Linspire are supported (and come with nice packages). The Mac version was developed using Cider (a modification of Cedega for Macs) and only supports Intel Macs.

The minimum hardware requirements are interesting. Processor and RAM are the same at 1.8GHz+ 1GB respectively. Mac users require a better graphics card than Linux users but the Linux version doesn’t support ATI graphics cards. I would guess 6 months to a year down the line when AMD have finished releasing open source versions of the ATI drivers then ATI support will exist for everything in Cedega.

Full info about the Linux and Mac clients The other features in this release (Revelations 2.3) - incredibly minor

Revelations II for EVE Online

Oliver Brown
— This upcoming video may not be available to view yet.

Tonight (well tomorrow morning) Revelations II is deployed. Lots of changes affecting everyone from solo players up to major alliances. I’ll summarise the things I find most important personally (for a non-alliance (and at the moment non-corp) player).

  • Revamping the loyalty system for agents. Instead of agents giving you offers, NPC corporations will let you “buy” things with your loyalty points meaning you no longer have to wait for a specific offer to be available - if you have the LPs, you can have it.
  • A lot of static deadspace sites have been moved to the exploration system which anyone can scan with a new low quality on board scanner on each ship.
  • Heat (which may or may not be important to me) has been added allowing you to overpower some modules at the risk of damaging them.

If you’re not already an EVE Online player, get a free EVE trial account, and if you already a player, get some EVE Game Time Codes :P

EVE Voice is here (almost)

Oliver Brown
— This upcoming video may not be available to view yet.

EVE have announced a second stress test on Singularity, their test server, to see how voice chat holds up in EVE. For a long time people have used external programs such as Ventrillo and Teamspeak to talk. Now (for a small fee if I remember correctly) users will be able to chat in game, hopefully in a way that is nicely integrated into the UI (and the new fleet system).