Revelations II for EVE Online
Tonight (well tomorrow morning) Revelations II is deployed. Lots of changes affecting everyone from solo players up to major alliances. I’ll summarise the things I find most important personally (for a non-alliance (and at the moment non-corp) player).
- Revamping the loyalty system for agents. Instead of agents giving you offers, NPC corporations will let you “buy” things with your loyalty points meaning you no longer have to wait for a specific offer to be available – if you have the LPs, you can have it.
- A lot of static deadspace sites have been moved to the exploration system which anyone can scan with a new low quality on board scanner on each ship.
- Heat (which may or may not be important to me) has been added allowing you to overpower some modules at the risk of damaging them.
If you’re not already an EVE Online player, get a free EVE trial account, and if you already a player, get some EVE Game Time Codes
Comments
4 Comments on Revelations II for EVE Online
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RyanC on
Mon, 9th Jul 2007 9:18 am
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Oliver on
Wed, 11th Jul 2007 2:21 pm
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Oliver on
Wed, 11th Jul 2007 2:30 pm
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Empyrean Age bringing Factional Warfare to EVE Online - Oliver Brown on
Thu, 15th May 2008 9:05 am
I downloaded the new trailer for Revelations II the other day after they sent me an offer for 5 days free, no obligation, and it does look very cool. If they could only develop a Mac client for it, I would be back in no time at all
It’s a shame Parallels 3 only supports DirectX 8.1…
I just read:
http://myeve.eve-online.com/ingameboard.asp?a=topic&threadID=426637
That claims EVE runs under Crossover. I haven’t looked in depth yet though.
[...] are was in (which I figured would be a couple of months since it was suppsed to be part of Revelations. Well the next expansion, Empyrean Age will finally bring it t [...]
