Betrayal at House on the Hill - Betrayal Character Cards for Android

Oliver Brown
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Betrayal at House on the Hill is a board game published by Avalon Hill and designed by Bruce Glassco. The game is split into two parts. In the first, the players become trapped in a haunted house which they must explore, revealing rooms as they do. At some point the second part, the “haunt”, begins in which one player (generally) becomes a traitor and everyone plays out one of 50 scenarios pitting the traitor against the others.

An important part of the game involves tracking each of the player’s attributes (each character has a different range of possible values for each attribute). Since the included cardboard trackers can be loose and tend to slip out of place, a few different smartphone apps have appeared to help the situation.

The earliest Android version is Betrayal Character Cards. This app does the bare minimum needed. You can see a list of characters, see their attribute ranges and select the current value for each. As a small extra it also includes the birthday and hobbies of each character (which has a minor gameplay purpose).

Out of the apps available this is the simplest and has the least features. On the other hand this should run on the widest range of devices.

Enterprise 3D Project

Oliver Brown
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A guy called Jason has decided to create the entirety of the USS Enterprise NCC-1701-D in the Unreal Game Engine.

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I felt this is something that definitely needs as much as attention as possible. Everyone should check out the Enterprise 3D Project

How to start "Hearts of Darkness" quest middle step "Stop Tanval" (Elder Scrolls Online)

Oliver Brown
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TLDR: Go to Kragenmoor to the Grandmsters Palace and find Grandmaster Omin Dres to begin the quest Aggressive Negotiations.

Elder Scrolls Online on consoles has an achievement/trophy called Hero of Ebonheart which requires you to complete all the in game achievements relating to the Ebonheart Pact.

As I was checking through the list of ones I completed, I noticed that for the achievement Hearts of Darkness, the middle step - Stop Tanval from unleashing the second Brother of Strife - was incomplete. When I checked the map there were no black markers normally indicative of an incomplete area, nor did I have any incomplete quests in Stonefalls.

It turns out there is short series of side quests that are easy to miss in the Kragenmoor area starting with Aggressive Negotiations. This eventually leads to To the Tormented Spire which adds the Tormented Spire as a location to your map. Complete this quest line completes the middle part of the Hearts of Darkness achievement.

[SOLVED] System.ExecutionEngineException: Attempting to JIT compile method

Oliver Brown
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TLDR: Check multiple references to the same nuget package are all on the same version if you use the Mono linker.

Since my ability to post regularly on things I’m interested in is not great, I figured I could at least post stuff that might be useful.

I recently upgraded a Xamarin iOS app from the “classic” (32bit only) API to the Unified API. After doing so I got the error message:

System.ExecutionEngineException: Attempting to JIT compile method
```.

This is caused by the Xamarin (Mono) linker removing code that is only referenced dynamically. The usual solution is to let the compiler know somehow that you are using the code (using a Preserve attribute if it's your own code or something like MvvmCross's [LinkerPleaseInclude.cs](https://github.com/MvvmCross/MvvmCross/blob/f72a92e8a81b9179d1f75d6214eee8c9ca176221/nuspec/TouchContent/LinkerPleaseInclude.cs.pp) otherwisr).

In my case, this did not fix the problem. It turns out the Unified API upgrade was a red herring. I had also updated a few nuget packages at the same time. One of them was used in several projects, but I'd missed updating one of them (so I had Project A using v1 of a package and Project B using v2 of a package). This meant my efforts to stop the linker from removing some stuff only worked on one version of the package.

Star Trek book reviews

Oliver Brown
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Since I’ve now reached the point that I’m reading new Star Trek books as fast as they are being made, as well as slowly picking up older ones here and there, I figured I should start sharing the knowledge I have gained.

The first review I wrote is now available here (I actually wrote this several years ago - I just updated the formatting) and I intend to write more.

Of course, I’ve generally intended to write more before…

Department of Temporal Investigations: Watching the Clock

Oliver Brown
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Star Trek novels have improved a lot since I read them previously many years ago. Not necessarily the stories themselves but that there seems to be a serious concerted effort to maintain continuity between them, but without requiring too much knowledge of other books to read any given book (although there are more series now which obviously do require you to read them all for it to make sense).

With that in mind, before reading DTI: Watching the Clock you should definitely read the Destiny series and possibly the Typhon Pact series and the Titan series. Everything you need to know about them is explained in the book but it does spoil them a little if you do intend to read them at some point.

If you ever thought time travel in Star Trek didn’t make sense (and would like it to) then this book is for you. Truly awesome.

Time travel in Star Trek has always been a slightly problematic topic. Featured as the primary plot device in many episodes (and several movies), it was always handled differently and never followed any discernible rules. This book tries to straighten this all out (or as Douglas Adams once said make it, at least, firmly crooked) and on the whole, succeeds.

The book feels like a collection of short stories about time travel, tied together with an over-reaching story arc (complete with seemingly insignificant events in one “story” that become important later). Many of them are about how the DTI dealt with the aftermath of different time travel events in the show. In fact practically every Star Trek episode that dealt with time travel is mentioned (except for new Star Trek movie) and explained to some extent. A couple of the big ones (specifically Star Trek: First Contact, the Temporal Cold War and the whole of Voyager) are more central to the story.

Aside from the technical aspects of time travel, the book also devotes time to expanding the main characters, Dulmur* and Lucsly, who were introduced to us in the Deep Space 9 episode, “Trials and Tribulations”. As the blurb says: “There’s likely no more of a thankless job in the Federation than temporal investigation”. Considering how interesting the time travel elements are, I expected to find these parts more boring than I did. In fact after seeing how they deal with some of the Starfleet officers (and more specifically how the Starfleet officers deal with them) I thought about Sisko’s reaction to them and found him downright annoying.

So the bottom line is, the only reason I can think for a Star Trek fan not to read this would be that you want to read some of prerequisite books first (Destiny, Typhon Pact, Titan).

*Dulmur or Dulmer? I always thought Dulmer since their names were supposed to be anagrams of Mulder and Scully. The author however uses Dulmur consistently and there is a point in the story where the spelling confusion is referenced explicitly.

Video Game Characters

Oliver Brown
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At least as much for my own references as for anyone else…

Neverwinter (Xbox One)

Mari Galana of Gray Vale Female half-elf hunter ranger. Oghmanyte of the Dalelands.

Star Trek Online

K’chiQ Female Klingon Perim Female Trill science officer. Dazra Vice Admiral Tal Female liberated Borg human engineer.

It's alive

Oliver Brown
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After languishing on a badly maintained Amazon EC2 instance for so long, I’ve finally made an effort to resurrect this blog and moved to Wordpress.com.