Site5 are pretty cool

Oliver Brown
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Since the switch to Amazon EC2 I cancelled hosting with my previous provider Site5. Now due to unfortunate timing I cancelled a day after being invoiced for (and paying) a months hosting. But in an unexpected move, in the email confirming my cancellation I also got a full refund for my last payment.

So if anyone needs web hosting, consider Site5.

Moved to Amazon EC2

Oliver Brown
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I’ve just moved the blog over to Amazon EC2 and so far everything seems to be going well. I’d been considering the move for a while and a new feature (well I’m not sure how new it is but I only just noticed it) is a new smaller instance type.

The virtual servers Amazon offer used to come in three sizes, small medium and large starting at $0.10*. Pretty quickly they added some bigger sizes (going all the way up to $2.00 per hour for quadruple extra large) as well as some more specialized types like GPU clusters. But it still meant the minimum price per month for a server always on was about $74/month which is expensive for simple web hosting. Now however, their new micro instances are available at a pretty cool $0.02/hour (about $15 a month). For the performance you’re likely to get it’s still probably not the most cost effective solution for plain web hosting, but for having complete access to a server with high availability (and the extra features hosting on Amazon’s infrastructure provides like being able to clone a whole server with one click) it’s pretty good. One final note is to remember that these numbers are not the final costs you’ll have to pay. You still pay for storage and data transfer which in my case look like they’ll be about an extra 10% extra.

Since then the price of the small instance has come down to $0.085/hour or about $63/month.

Buy Minecraft

Oliver Brown
— This upcoming video may not be available to view yet.

I’ve had a few things recently I’ve thought of posting but didn’t quite have enough enthusiasm to actually do it. Now I’ve found something I do have enthusiasm about.

Buy Minecraft.

Minecraft is a clever indie game that has developed something of a cult following of late. It’s an odd sandbox game of building random stuff and surviving attacks by skeletons. Or something. To be honest I’m not really sure (except for the building) since I haven’t actually played it. The reason I bought it (and would like you to buy it) is largely unrelated to the game itself. Apparently a group of self righteous players are unhappy with the progress the game has made recently and have issued an ultimatum that they will launch a DDoS attack at the games servers until there are signs that development is continuing at a speed more to their liking. The assumption is that with the game down the developer will have a lower income and no choice to give in to their demands.

A few blogs (and even the Escapist) have a more detailed account of the situation: Living Worlds - Don’t Let Terrorists Win Tradeskill Perspectives - Gamer Entitlement Going Too Far Escapist - Minecraft Brought Down by DDoS Attack.

There is a small part of me that is worried that this is a clever conspiracy to gain attention and sympathy, but since the game is only 10€ anyway I figured it was worth the risk.

Improving Crafting in Star Trek Online

Oliver Brown
— This upcoming video may not be available to view yet.

The following is almost my own idea. It’s actually a combination of several ideas I’ve see thrown around on the STO forums made a little more concrete.

First I’m going to provide a quick overview of how equipment in STO works:

Most equipment comes in ten levels, starting at “Mk I” and going up to “Mk X”. The stats increase through the levels and which you can use is restricted by rank. Lieutenants can only use up to Mk II, Lt. Commanders up to Mk IV etc. all the way up to Rear Admirals using anything up to Mk X.

Equipment also comes in four rarities: common, uncommon, rare and very rare. Increased rarity adds modifiers to equipment. Uncommon gains one modifier, rare gains two and very rare gains three (some equipment types like tactical consoles don’t specifier modifiers - in this case just think of it as only having one possible modifier and it’s just that modifier applied the corresponding number of times).

Now we have that out of the way, on to the actual crafting.

The basis for this idea (which many people have suggested on the forums) is a new type of item (called, for example, an “Improvement”) which provides modifiers to other equipment. You would craft the improvement (using the existing anomaly data), and then combine it with existing equipment to make better equipment.

For example, consider Impulse Engines. Impulse Engines have four possible modifiers:

  • [Aux] which allows you to move at 25% speed while engines are disabled [Spd] which provides a speed boost
  • [Turn] which provides a turning rate boost
  • [Full] which provides a speed boost to full impulse.

My idea would require an improvement for reach of those. For instance:

  • [Aux] Additional Auxilliary Thrusters
  • [Spd] Increased Reactor Efficiency
  • [Turn] Additional RCS Units
  • [Full] Increased Reactor Output

These improvements would come in different levels like normal equipment (Mk I to X), but with a couple of important points (to avoid unnecessary complexity). Firstly they would only be available in even levels (Mk II, Mk IV, Mk VI, Mk VIII, Mk X) like existing crafting options. And secondly they could be used with lower level equipment (mainly for using a Mk X improvement on Mk IX equipment etc.). The different levels would require rarer anomaly data to provide, like the existing system. (What happens in Season 2 with Vice-Admirals with Mk XI (but no Mk XII) equipment, I don’t know yet :P).

Something else to consider is that this idea would apply to equipment of all rarities, so you could combine uncommon “Impulse Engines [Aux]” with the “Additional RCS Units” to get “Impulse Engines [Aux] [Turn]”. To maintain balance between rarities however I think improving uncommon equipment (to rare) should require two improvements, and improving rare equipment (to very rare) should require four improvements. So to go from common “Impulse Engines” to very rare “Impulse Engines [Turn] x3” would take a total of seven “Additional RCS Units”.

PS - I recently sold a very rare “Hyper-Impulse Engines Mk X [Aux] [Turn] [Spd]” for 5,000,000 energy credits. If anyone sees a “Combat Impulse Engines Mk X [Aux] [Turn] x2” I’d quite happily pay that much for them…

Swype is amazing!

Oliver Brown
— This upcoming video may not be available to view yet.

One of the things that worried me about touchscreen phones (before I got one) was typing with an onscreen keyboard. Therefore, the first touchscreen phone I got was the T-mobile G1, a phone with a hardware keyboard. Since then I had an opportunity to get a Nexus One which I couldn’t ignore. And I generally dislike the onscreen keyboard as much as I expected. That has just changed however.

I just downloaded the beta of Swype for my Nexus One and the improvement is tremendous. Instead of tapping letters, you press and hold the first letter and then drag over the other letters. With a combination of seeing when you pause and a dictionary lookup, it picks up the word you wanted to type (it works a lot better than you’d expect). There are a few issues, specifically it has difficulty with very short words (mainly because there are generally more possibilities) and there is the pathological case of pit/pot/put being difficult to differentiate. But on the whole, it’s definitely an improvement.

By the way, I typed most of this on my Nexus One (using the official Wordpress App). I added the links afterwards. Here are some videos.

Improving sector space in Star Trek Online

Oliver Brown
— This upcoming video may not be available to view yet.

Perhaps I should just go ahead and rename my blog “Star Trek Online Forum Highlights”…

Pendra37 on the STO forums has come up with the first idea to improve sector space in Star Trek Online that actually seems it could be done without majorly overhauling the game engine.

The coolness basically boils down to one change: “If you hit the Drop out of warp button, you drop out of warp. A random deep space instance map loads up. The map may be completely random.” For more detail, read the post Sector space makes sense.

This reminds me of the fantasy RPG Rings of Power on the Genesis/Megadrive. In that game, for most of the time you controlled and oversized character walking through the landscape. At any time you could press B and the map essentially zoomed in showing you were you “really” were (and that the oversized character was just you represented on a map). Most of the time there was nothing interesting around, but there were things hidden in places that you could find and some quests required you to go to specific places.

The Voyage Home and BOff Story Arcs in STO

Oliver Brown
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The Voyage Home

Another pair of interesting ideas for STO I found on the forums.

The first is “The Voyage Home”, a framework around exploration type missions based on the story of Voyager.

The second is Bridge Officer Story Arcs, missions based around your bridge officers, after you set up some personality options (most importantly, sympathies to certain factions and vendettas against certain factions).

BOff Story Arcs

EVE breaks PCU record again

Oliver Brown
— This upcoming video may not be available to view yet.

Yesterday EVE Online broke the peak concurrent user record again for an online game with 60,453 players online simultaneously.

Just for the record, the reason World of Warcraft doesn’t hold this record (despite having by far the most subscribers of any MMO) is because of it’s sharded nature. All sixty thousand EVE players were in the same game world.

Star Trek Online Gold Edition going cheap at Zavvi

Oliver Brown
— This upcoming video may not be available to view yet.

Yes, it seems I’ll be obsessed with Star Trek Online for a while…

For those of you (at least in the UK) who would like the chance to become obsessed, Zaavi are selling the Gold Edition of STO for £17.95 £23.95 (oddly enough the normal version is £29.95).

The Gold Edition comes with loads of extras including a T-Shirt and download code for DS9 style uniforms. Of course you should try the free Star Trek Online demo first :P