Portfolio

A running list of every project I have worked on. Currently only very lightly sorted and short on much detail.

Title Platform Technology Owner Date
Numan iOS Swift + SwiftUI Numan 2026-02-16
Next, Total Platform1 iOS Swift + SwiftUI Next
Next, Total Platform1 iOS + Android Xamarin Native + Forms Next
OliverBrown.me.uk Web Hugo Personal 2020‑07‑16
Reed & Mackay iOS + Android Xamarin Forms Chelsea Apps Factory
KPMG Audit Web ASP.NET Chelsea Apps Factory
KPMG Transactional Services iOS - iPad Xamarin Native Chelsea Apps Factory
McLaren marketing iOS Objective-C + UIKit Chelsea Apps Factory
ECP iOS Objective-C Chelsea Apps Factory
iCuckoo iOS Objective-C Chelsea Apps Factory
Netter Atlas of Human Anatomy iOS - iPad Objective-C + UIKit Tigerspike
Gravitas Xbox Live C# - MonoGame Personal 2012-03-23
I am Reacher iOS - iPhone C/C++2 Distinctive Games 2011-07-28
Eureka iOS - iPad Objective-C + UIKit Tigerspike 2010-11-05
HeliRescue iOS - iPhone C/C++2 Distinctive Games
Pool Ninja iOS - iPhone C/C++2 Distinctive Games
Anytime Pool Flash3 Adobe Flex + ActionScript Distinctive Games
Rugby Nations iOS C/C++2 Distinctive Games
Hockey Nations iOS C/C++2 Distinctive Games
Oliver Brown Music YouTube C# Personal
Betrayal Connected Companion Web Blazor WASM Personal
Tic-tac-toe Collection iOS + Android Xamarin Forms Personal 2018-01-24
OliverBrown.me.uk Web Wordpress Personal 2005-04-14
OliverBrown.me.uk Web Livejournal Personal 2004-12-12
Trivia Central Web PHP Personal 2004-06-05
OliverBrown.me.uk Web PHP Personal 2003-12-08
SearchGecko Web PHP Collaborative project 2001-11-28
Galaxia Web Shockwave Personal 2001-11-12
Supremacy Web Shockwave Personal 2001-03-14
Q War Web Shockwave Personal 2001-02-08
Shocklive! Web HTML + CSS Personal 2001-02-08
CCG Auto-Trader Web Perl Personal 2001-02-02

  1. Next operate something called “Total Platform” which is a service to operate primarily fashion based retail operations on behalf of other retailers. This includes everything from warehousing, retail, and, relevant to me, an app and website.

    I worked on versions of the apps for Next, Reiss, Victoria’s Secret and Childsplay. ↩︎ ↩︎

  2. The games developed by Distinctive Games were made using a custom in-house engine. This was originally a JavaME engine, that was then ported to C (with bits of C++). This C/C++ version had implementations that ran on BREW, Android, iOS, and a few other platforms. ↩︎ ↩︎ ↩︎ ↩︎ ↩︎

  3. Anytime Pool was also available on JavaME, Android, and iOS, but I largely only worked on the Flash version, which had the most distinct codebase (the other platforms using Distinctive’s in-house engine). ↩︎