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	<title>OliverBrown.me.uk &#187; Games</title>
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	<link>http://www.oliverbrown.me.uk</link>
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		<title>Heli Rescue for iPhone</title>
		<link>http://www.oliverbrown.me.uk/2009/08/26/heli-rescue-for-iphone/</link>
		<comments>http://www.oliverbrown.me.uk/2009/08/26/heli-rescue-for-iphone/#comments</comments>
		<pubDate>Wed, 26 Aug 2009 08:48:37 +0000</pubDate>
		<dc:creator>Oliver</dc:creator>
				<category><![CDATA[Computers]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[App Store]]></category>
		<category><![CDATA[Distinctive Developments]]></category>
		<category><![CDATA[Flight Control]]></category>
		<category><![CDATA[Heli Rescue]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[iPod Touch]]></category>

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		<description><![CDATA[A game that I was involved with making called Heli Rescue has just been released on the App Store for iPhones and iPod Touches. It&#8217;s a line drawing game similar to Flight Control and Harbour Master that has you drawing paths for helicopters to pick up people and return them to safety. There are three [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://distdevs.co.uk/newweb/helirescue.htm"><img class="alignright" src="http://www.distdevs.co.uk/newweb/games/helirescue/heli03.jpg" alt="Heli Rescue" width="226" height="151" /></a>A game that I was involved with making called <a href="http://www.distdevs.co.uk/newweb/helirescue.htm">Heli Rescue</a> has just been released on the <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=326887777&amp;mt=8">App Store for iPhones and iPod Touches</a>.</p>
<p>It&#8217;s a line drawing game similar to Flight Control and Harbour Master that has you drawing paths for helicopters to pick up people and return them to safety. There are three types of helicopters, three different maps and online highscore table (featuring highscores which are frankly higher than we could manage during testing).</p>
<p>Simple, fun and only 99¢/59p.</p>
<p><span style="text-decoration: underline;"><br />
</span></p>
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		<title>EVE Voice is here (almost)</title>
		<link>http://www.oliverbrown.me.uk/2007/02/02/eve-voice-is-here-almost/</link>
		<comments>http://www.oliverbrown.me.uk/2007/02/02/eve-voice-is-here-almost/#comments</comments>
		<pubDate>Fri, 02 Feb 2007 10:10:22 +0000</pubDate>
		<dc:creator>Oliver</dc:creator>
				<category><![CDATA[Computers]]></category>
		<category><![CDATA[EVE Online]]></category>
		<category><![CDATA[Entertainment]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[MPOGs]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[Teamspeak]]></category>
		<category><![CDATA[Ventrillo]]></category>
		<category><![CDATA[voice chat]]></category>

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		<description><![CDATA[EVE have announced a second stress test on Singularity, their test server, to see how voice chat holds up in EVE. For a long time people have used external programs such as Ventrillo and Teamspeak to talk. Now (for a small fee if I remember correctly) users will be able to chat in game, hopefully [...]]]></description>
			<content:encoded><![CDATA[<p>EVE have announced a <a href="http://myeve.eve-online.com/news.asp?a=single&amp;nid=1366&amp;tid=1&amp;sid=323094170">second stress test on Singularity</a>, their test server, to see how voice chat holds up in EVE. For a long time people have used external programs such as Ventrillo and Teamspeak to talk. Now (for a small fee if I remember correctly) users will be able to chat in game, hopefully in a way that is nicely integrated into the UI (and the new fleet system).</p>
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